Intermediate_
Digital __Art__2 > >
Course Instructor: Anne-Marie Schleiner opensorcery@opensorcery.net
[FINE-4126/5126,
Mon-Weds 4pm-6:30, Fall Semester, University of Colorado, Boulder office
hours: by appt.]
Course Description: Hacking Reality, Performative Games and Open Source Art Forms
This course will investigate three areas of recent development in the field of digital art. The course will begin an overview of net art and computer game hacktavism and the ways that augmented reality is bringing art strategies of hacking back into physical and urban spaces, blurring the distinctions between reality and 3-D computer games. Students will gain some exposure to Linux and future directions in open source art forms and the course will introduce students to some elementary programming skills. The final remainder of the course will be devoted to creating a 3-D world with the open source software Blender. The course will stress collaborative learning and independent problem solving while creating art projects. This course is a fine art course, not a software how-to course. Evaluation:
| Projects: | (3 Projects 15% each) | 45% |
| Exercises: | (2 Exercises 10% each) | 20% |
| Participation: | 15% | |
| Final Project: | 20% |
Software: HTML, Dreamweaver, RTCW, Processing, Blender
Hardware: Mac or PCRequired Books: Digital Art by Christiane Paul, Thames and Hudson, 2003 and "The Official Blender GameKit: Interactive 3D for Artists" by Carsten Wartmann; Paperback; $23.07
Syllabus:
Week1: Intro, Overview
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Reading: none |
| Day 1 [Mon August 23]: |
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| Day 2 [Weds August 25]: |
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Week2: Hacking Reality and Games
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Reading: |
| Day 1 [Mon August 30] |
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| Day 2 [Weds Sept 1]: |
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Week3: Hacking Reality and Games
Reading: none
Day 1 [Monday Sept 6]: Labor Day Holiday Present: none
Day 2 [Weds Sept 8]: Present: none
Activity:
Week4: Hacking Reality and Games
Reading: none
Day 1 [Mon Sept 13]: Present:
- None
Activity:
- Workday
Day 2 [Weds Sept 15]: Present: none
Activity:
- Mirror Comments Hack Due
Week5: Hacking Reality and Games
Reading: none
Day 1 [Mon Sept 20]: Present:
- History of shooters and mods
- Art and Games Exhibits: Cracking the Maze , Synworld Unreal Mods en Public Netbase Austria, Axis "Gameshow" Montevideo en Amsterdam, "Gameshow" en Boston, SFMOMA Game/Art , Ctrl-show in UC Irvine, Callifornia, Bouncing off the Satellites conference in Nottingham, Electrofringe Festival in Australia, Art Futura Annual Festival Barcelona, "Games" in Dortmund, "Killer Instict" New Museum, New York, Political Games at Rotterdam Film Festival
- Show live mods, epilipsy patch, retroyou r/c, jodi untitled game, Tom Betts --nullpointer's F-skin, development of the art medium/field, methods of working, finding errors and using them
- digital folk art form for untrained artists and future game designers
Activity:
- Game transformation Project: Transform all the textures in a game. Use histories and batch processing in Photoshop to efficiently transform multiple images.
Day 2 [Weds Sept 22]: Present:
Activity:
- Workday
Week6: Hacking Reality and Games
Reading: none
Day 1 [Mon Sept 27]: Present: none
Activity:
- Workday
Day 2 [Weds Weds Sept 29]: Present: none
Activity: Workday
Week7: Hacking Reality and Games
Reading: none
Day 1 [Mon Mon Oct 4]: Present: Critique Game Transformation Project, DUE
Activity:
Day 2 [Weds Oct 6]: Present:
- Reality trend:
- Mixing spaces, "augmented game reality", Blast Theory, Velvet-Strike, OUT, Military Games: Counter-Strike, Americas Army, Ghost Recon, Soldier of Fortune, BlackhawkDown, Full Spectrum Warrior, Brody Condon, 911 Survivor (at Select Parks), Escape from Woomera, C-level, FightCluboffCorse in Rotterdam, British and Australian Royal Navy Role playing games, Military Training Technology, Soldier Entertainment
Activity: Worktime for Real Games Exercise: Collaboratively design the parameters and rules of a mixed reality game that uses web cams, real space, gps and cell phones.
Week8: Opensource Art Forms
Reading: Florian Cramer, Eric Raymond
Day 1 [Mon Oct 11]: Present: none
Activity:
- Worktime for Real Games Exercise
Day 2 [Weds Oct 13]: Present:
Present: Roots of Linux, Free Software Movement,"Hackers" at MIT, Slug Russell--first computer game, Richard Stallman, "expensive typewriter" and other "expensive" hacks, GNU Kernel, Linus Torvalds, Philosophy of Opensource: Eric Raymond, "The Cathedral and the Bazaar" , Command Line vs. GUIs
References: Steven Levy--Hackers, Neal Stephenson--In the Beginning...Was the Command Line
Intro to Linux demo
Open Source outside of Linux: (PD) pure data –Visual Object Oriented Programming
Kiss dolls: Opensource Erotica for Women, Music Sharing, File Sharing, Piracy..Activity:
Week9: Opensource Art Form: Processing
Day 1 [Mon Oct 18]: Present:
- Intro to Scripting in Processing: Variables --int and float, boolean, methods, for loops and if statements, operators
- How scripting languages differ from programming languages
- Show scripting in H711
- Encourage to take CS Intro to Programming course
- Download Processing
Activity:
- Processing: Change the values of variables in 10 different Processing examples. Try changing the math in a method in one example.
Day 2 [Weds Oct 20]: Present: none
Activity: Processing: Create a new project out of code from 5 different Processing tutorials.
Week10: Opensource Art Form: Processing
Day 1 [Mon Oct 25] Present:
- Further Programming concepts
Activity:
- Processing Exercise
Day 2 [Weds Oct 27]: Present: none
Activity: Workday
Week11: Opensource Art Form: Blender
Reading: Blender book
Day 1 [Mon Nov 1]: Present:
Activity:
- Workday
Day 2 [Weds Nov 3]: Present: none
Activity: Processing Due
Week12: Opensource Art Form: Blender
Reading: Chapters 2, 3 and 4 in the Blender Gamekit
Day 1 [Mon Nov 8]: Present:
- Intro to 3-D Modeling in Blender
Activity:
- Download The Blender Manual latest version at http://download.blender.org/documentation/ Do the first part of the Gus tutorial (until applying textures) to learn how to make a basic model. Will post links to more tutorials here..
- Final Project Possibilites: Work in pairs...a. Create an abstract 3d Soundscape with primitive objects b. Create a 3D object space that works in 1st persion view and plan view from above to connote different meanings (Stillman by Paul Auster) , for example, a 3d Maze that spells a letter or symbol
Day 2 [Weds Nov 10]: Present: none
Activity: Workday Blender Tutorials
Week13: Opensource Art Form: Final Project
Reading: Christiane Paul, Digital Art: Intro, Virtual Reality, page 125-138, Games, page 196-211
Day 1 [Mon Nov 15]: Present:
- Virtual Reality Art : Jeffrey Shaw-Legible City--1989, Char Davies-Osmose, 3D works on Selekt Parks
Activity:
Begin 3-D Final Project
Day 2 [Weds Nov 17]: Present: Reading Summary Due, Final Project Proposal
Activity: Workday
Week14: Opensource Art Form: Final Project
Day 1 [Mon Nov 22]: Present:
Activity:
- Workday
Day 2 [Weds Nov 24]: Present: none
Activity: Workday
Week15: Opensource Art Form: Final Project
Day 1 [Mon Nov 29]: Present:
Activity:
- Workday
Day 2 [Weds Dec 1]: Present: none
Activity: Workday
Week16: Opensource Art Form: Final Project
Day 1 [Mon Dec 6]: Present:
Activity:
- Workday
Day 2 [Weds Dec 8]: Present: none
Activity: Final Project Due, Critique