>>Batch Processing Game Textures Project

This project is giving you a chance to experiment with changing the aesthetics--the look and feel--of a 3-D Game World with some advanced photoshop techniques.

(Skip first three steps if game already installed and decompressed into right folder)

1. Install Return to CastleWolfenstein (on the workspace) and make sure it is playable (WolfensteinSP is the single player game--double-click on it)

2. Find Wolfenstein/Main/pako.pk3 and right click(or ctrl + click) on the file and open it with Stuffit Expander in Applications/Utilities to unstuff it

3. Once it decompresses move ALL the newly unstuffed files from the folder "Pak0 Folder" to "Main", --when given the option "overwrite the file "scripts"" click yes. Rename the old "pak0.pk3" file to "pak0_old.pk3" and move it to another folder out of the way(so the game doesnt automatically default to it). Then make sure game is playable.

4. Go into the Main Folder and open up textures files to modify them such as in "textures/castle-door" in photoshop (right-click or ctrl + regular click to choose to open them with photoshop)

5. Modify the textures by adding filters, transformations, whatever and save and close the files. DO NOT USE "SAVE AS" TO CHANGE THEIR ORIGINAL NAMES OR FILE FORMATS--IF A FILE IS ORIGINALLY A JPG AND YOU ADD LAYERS IN PHOTOSHOP YOU MUST FLATTEN IT AND RESAVE IT AS A JPEG IN THE SAME FOLDER LOCATION IT WAS TO BEGIN WITH AND WITH THE SAME NAME

6. Play the game to see the effect of your changes. Some textures are only visible in later levels of the game so you may not see your changes.

7. HOW TO RECORD AN ACTION: In Photoshop in the action pallette click the "new set icon" at the bottom of the action pallette window to make a new set and give it your own name. Then click on the action icon to make a new action INSIDE that new set you just made. When you do this it will automatically record what you do afterward(Filters, adjustments, etc--though some things cannot be recorded) untill you hit the stop recording button at the bottom of the action pallette window. (To learn more about actions and more advanced things like how to make "stops" within an action etc look in Photoshop Help: Automating Tasks: Actions)

8.HOW TO BATCH PROCESS FILES USING ACTIONS: In Photoshop go to "File>Automate>Batch" which will pop up a window. At the top of the window choose which action set you want to use. Then choose files you want to process--like all open files if you want to change all files that are open in windows in photoshop or choose a certain folder to process all the files in that folder. Then choose "None" for where you want them to be saved to avoid problem coming below.

9. The tricky part with batch processing files is saving and closing them. You can save (BUT DO NOT SAVE AS) and close one file while recording this saving and closing in your action pallette, and then applying this save and close action to all your other open files with batch processing. Or just save and close files individually the normal way.

10. Because another class is also working with modifying the same game you will need to make backup copies of the textures folders on your own disks or storage that you made changes to at the end of class period.

 

TIP: Begin batch processing a folder with less files in it till you get the hang of it--like the doors file rather than wall textures. Also you will need to experiment with which textures folders appear in the beginning of the game....keep in mind have fun, explore and experiment. Its about this frame of mind and having patience.